Posts by: Producer Dan

Editing Episode 19 - Looping the Loop

The thing with Action Dan and Science Brian, is that they don’t half go on. And on. But the thing with sound effects is that they don’t necessarily go on long enough to cope with ol’ Blather and Blarney over there. So when a sound effect falls short or runs out midway through a scene, it needs to be strung out somehow. And this is where looping comes in.

Box lid from the Loopin' Louie board game

In this game, the players must protect their chickens from the wild meanderings of a maniac in a monoplane. Editing AST is exactly like this in every way.

Editing Episode 15 - The Reluctant Technologist

Why? What possible reason could I have to go and stand in a field in Wales for two days? It’ll be raining and there’ll be sheep and hippies and people who haven’t bathed, and there’ll also be Action Dan and Science Brian (aka. all of the above). You are kidding, right? There is no way on Earth that I would ever, ever, produce a live podcast at Green Man festival.

Screenshot of AST's page on the Green Man website

The evidence…
(screenshot gratuitously stolen from greenman.net)

Wait – how did I get here? Ergh – get that unwashed science hippy-sheep away from me…

*sigh*

Editing Episode 13 - Aah, Robot!

It seems that my last tirade about Science Brian’s ludicrous sound effects has borne fruit. He has now started inserting apologies into his scripts to pre-empt my wrath. Well, sort-of apologies…

A snippet of AST script showing the sound effect "PUNCHING A ROBOT NOISE. SORRY PD, SORRY. I’M NOT SORRY."

OK, so it’s not really an apology, but I’ll take what I can get

But the thing is, ‘punching a robot’ is not a particularly difficult sound effect to create. It’s just a case of mixing the ‘cartoon punch’ effect that I’ve used in many previous episodes with any of the 272 hits* produced when you enter ‘metallic clang’ into the Freesound search engine.

So that’s that dealt with. Now, what am I going to fill the rest of this blog with?

Oh, I know – let’s talk about equalisation.

Editing Episode 12 - An Apology

And it was all going so well…

Every now and again, I am persuaded to string together a few musical notes on some instrument or other. The ‘jaunty’ (©Action Dan, 2013) Action Science Theatre theme tune, for example. So, when we needed some music to underscore the exciting alien-hunting montage in Episode 10a, I duly obliged. And people were generally very kind about it.

They won’t be doing that again.

Editing Episode 10 - When the Boat Comes In

Growing up in the north-east of England, it was impossible to remain unware of the region’s industrial heritage. In particular, shipbuilding on the Tyne has a distinguished 800-year history. As a child of the 1970s and 80s, however, it was also impossible to ignore the decline in shipbuilding – indeed, in all forms of manufacturing industry – in northern England at that time. Unemployment rose, and once-busy docks and slipways fell into disuse, lending a melancholy air to the river, and a sense of dispair to the region as a whole.

Since then there has been massive regeneration. Like similar areas in cities such as Sheffield and Birmingham, Newcastle’s Quayside has been transformed into a centre for arts and culture, as well as new housing developments.

So what does all this have to do with Editing Episode 10? Well… not much. But after 10 episodes, I’m rather running out of things to talk about.